ELECTRONIC SKILL AND REACTION GAME!
Play Faster Score More!

6 Games to Master

Find the lights as fast as you can and turn them off in this easier training version of Light Speed Pro. The score is calculated based on the number of lights captured before time runs out.

The faster version of Light Speed for more experienced players. A true Light Speed Pro player should be able to beat their Light Speed Prime score.

The multiplayer version of Light Speed. Find the light, press it, and pass Zoomqube™ along to the next player. Players that don’t find the light in time are eliminated until only one player remains as the winner.

Zoomqube™ will create a sequence of lights for you to repeat, adding one more light each round. The score is calculated based on the number of rounds completed.

One light at a time will move around all sides of the cube. When you press a light, it will start blinking. The game ends when all six sides are blinking. The score is calculated based on the elapsed time of the game. The lower the score the better.

Each side of the cube plays a different sound associated with a light. Find the loudest sound and press the illuminated button. See how quickly you can achieve complete silence.

ELECTRONIC
SKILL AND
REACTION GAME!
Play Faster Score More!
ELECTRONIC
SKILL AND
REACTION GAME!
Play Faster Score More

6 Games to Master

Find the lights as fast as you can and turn them off in this easier training version of Light Speed Pro. The score is calculated based on the number of lights captured before time runs out.

The faster version of Light Speed for more experienced players. A true Light Speed Pro player should be able to beat their Light Speed Prime score.

The multiplayer version of Light Speed. Find the light, press it, and pass Zoomqube™ along to the next player. Players that don’t find the light in time are eliminated until only one player remains as the winner.

Zoomqube™ will create a sequence of lights for you to repeat, adding one more light each round. The score is calculated based on the number of rounds completed.

One light at a time will move around all sides of the cube. When you press a light, it will start blinking. The game ends when all six sides are blinking. The score is calculated based on the elapsed time of the game. The lower the score the better.

Each side of the cube plays a different sound associated with a light. Find the loudest sound and press the illuminated button. See how quickly you can achieve complete silence.